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	<title>Comments on: Croutsourcing Design</title>
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		<title>By: miguelbuckenmeyer</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-410979</link>
		<dc:creator>miguelbuckenmeyer</dc:creator>
		<pubDate>Tue, 01 Dec 2009 04:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-410979</guid>
		<description>Hi John,&lt;br&gt;&lt;br&gt;One of the problems with sites like 99designs and crowdspring, in particular, is that they ask designers to work for free -- or &quot;bid&quot; in their parlance on very small projects.&lt;br&gt;&lt;br&gt;As some comments note, this contest or auction approach works for very large and publicly funded projects where large studios with resources compete for lucrative contracts. &lt;br&gt;&lt;br&gt;This model breaks down for freelancers though. It is simply not sustainable for freelancers to earn a living working for these sites. The risk of not winning well outweight the benefits of winning, in my mind.&lt;br&gt;&lt;br&gt;Let&#039;s say a typical project-contest pays $1,000 and there are 10 submissions from 10 freelancers each having worked 20 hours. One freelancer wins the contest and is paid 1,000 for those 20 hours or $50/hr. &lt;br&gt;&lt;br&gt;To begin with, $50 is not a stellar rate, particularly if the freelancer is working less than 100% of the hours available in a given workweek/month/year.&lt;br&gt;&lt;br&gt;Second, the chance of losing out on a project in many cases, as in the example, is very large (90% in my example) thus making the expected return (a concept borrowed from on basic finance) only $100 (10% x $1000). &lt;br&gt;&lt;br&gt;Thus is this average freelancer devotes 200 hours to 10 different contests, winning 1 contest, then his or her expected return is only $1000, or $5/hour. &lt;br&gt;&lt;br&gt;This is a lousy situation for the freelance designer and comes close to exploitation or thinly disguised slavery. &lt;br&gt;&lt;br&gt;What this means is that good designers will simply not work under these conditions. &lt;br&gt;&lt;br&gt;What&#039;s left over are a cohort of designers that either don&#039;t think about their work in order to do it more quickly or plagiarize work in order to do it more quickly, and neophytes trying to gain experience. There might also be a number of designers from foreign countries where the exchange rate makes the expected payoff much greater. &lt;br&gt;&lt;br&gt;If I am a company and am entrusting my brand to someone, I am not sure that any of these make me feel very confident and the best option seems to be the foreign based designer who has the greater incentive to do good work.&lt;br&gt;&lt;br&gt;I recently saw one of these sites boasting that their top earner was a Romanian that had netted all of $25,000. That is probably a handsome salary in Bucharest but will not pay the bills for more than one person in Cleveland.&lt;br&gt;&lt;br&gt;In design, as in life, we get what we pay &lt;a href=&quot;http://for.%3Cbr%3E%3Cbr%3Ewww.miguelbuckenmeyer.com&quot; rel=&quot;nofollow&quot;&gt;for.&lt;br&gt;&lt;br&gt;www.miguelbuckenmeyer.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>One of the problems with sites like 99designs and crowdspring, in particular, is that they ask designers to work for free &#8212; or &#8220;bid&#8221; in their parlance on very small projects.</p>
<p>As some comments note, this contest or auction approach works for very large and publicly funded projects where large studios with resources compete for lucrative contracts. </p>
<p>This model breaks down for freelancers though. It is simply not sustainable for freelancers to earn a living working for these sites. The risk of not winning well outweight the benefits of winning, in my mind.</p>
<p>Let&#39;s say a typical project-contest pays $1,000 and there are 10 submissions from 10 freelancers each having worked 20 hours. One freelancer wins the contest and is paid 1,000 for those 20 hours or $50/hr. </p>
<p>To begin with, $50 is not a stellar rate, particularly if the freelancer is working less than 100% of the hours available in a given workweek/month/year.</p>
<p>Second, the chance of losing out on a project in many cases, as in the example, is very large (90% in my example) thus making the expected return (a concept borrowed from on basic finance) only $100 (10% x $1000). </p>
<p>Thus is this average freelancer devotes 200 hours to 10 different contests, winning 1 contest, then his or her expected return is only $1000, or $5/hour. </p>
<p>This is a lousy situation for the freelance designer and comes close to exploitation or thinly disguised slavery. </p>
<p>What this means is that good designers will simply not work under these conditions. </p>
<p>What&#39;s left over are a cohort of designers that either don&#39;t think about their work in order to do it more quickly or plagiarize work in order to do it more quickly, and neophytes trying to gain experience. There might also be a number of designers from foreign countries where the exchange rate makes the expected payoff much greater. </p>
<p>If I am a company and am entrusting my brand to someone, I am not sure that any of these make me feel very confident and the best option seems to be the foreign based designer who has the greater incentive to do good work.</p>
<p>I recently saw one of these sites boasting that their top earner was a Romanian that had netted all of $25,000. That is probably a handsome salary in Bucharest but will not pay the bills for more than one person in Cleveland.</p>
<p>In design, as in life, we get what we pay <a href="http://for.%3Cbr%3E%3Cbr%3Ewww.miguelbuckenmeyer.com" rel="nofollow">for.</p>
<p></a><a href="http://www.miguelbuckenmeyer.com" rel="nofollow">http://www.miguelbuckenmeyer.com</a></p>
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		<title>By: miguelbuckenmeyer</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-410577</link>
		<dc:creator>miguelbuckenmeyer</dc:creator>
		<pubDate>Mon, 30 Nov 2009 23:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-410577</guid>
		<description>Hi John,&lt;br&gt;&lt;br&gt;One of the problems with sites like 99designs and crowdspring, in particular, is that they ask designers to work for free -- or &quot;bid&quot; in their parlance on very small projects.&lt;br&gt;&lt;br&gt;As some comments note, this contest or auction approach works for very large and publicly funded projects where large studios with resources compete for lucrative contracts. &lt;br&gt;&lt;br&gt;This model breaks down for freelancers though. It is simply not sustainable for freelancers to earn a living working for these sites. The risk of not winning well outweight the benefits of winning, in my mind.&lt;br&gt;&lt;br&gt;Let&#039;s say a typical project-contest pays $1,000 and there are 10 submissions from 10 freelancers each having worked 20 hours. One freelancer wins the contest and is paid 1,000 for those 20 hours or $50/hr. &lt;br&gt;&lt;br&gt;To begin with, $50 is not a stellar rate, particularly if the freelancer is working less than 100% of the hours available in a given workweek/month/year.&lt;br&gt;&lt;br&gt;Second, the chance of losing out on a project in many cases, as in the example, is very large (90% in my example) thus making the expected return (a concept borrowed from on basic finance) only $100 (10% x $1000). &lt;br&gt;&lt;br&gt;Thus is this average freelancer devotes 200 hours to 10 different contests, winning 1 contest, then his or her expected return is only $1000, or $5/hour. &lt;br&gt;&lt;br&gt;This is a lousy situation for the freelance designer and comes close to exploitation or thinly disguised slavery. &lt;br&gt;&lt;br&gt;What this means is that good designers will simply not work under these conditions. &lt;br&gt;&lt;br&gt;What&#039;s left over are a cohort of designers that either don&#039;t think about their work in order to do it more quickly or plagiarize work in order to do it more quickly, and neophytes trying to gain experience. There might also be a number of designers from foreign countries where the exchange rate makes the expected payoff much greater. &lt;br&gt;&lt;br&gt;If I am a company and am entrusting my brand to someone, I am not sure that any of these make me feel very confident and the best option seems to be the foreign based designer who has the greater incentive to do good work.&lt;br&gt;&lt;br&gt;I recently saw one of these sites boasting that their top earner was a Romanian that had netted all of $25,000. That is probably a handsome salary in Bucharest but will not pay the bills for more than one person in Cleveland.&lt;br&gt;&lt;br&gt;In design, as in life, we get what we pay for.</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>One of the problems with sites like 99designs and crowdspring, in particular, is that they ask designers to work for free &#8212; or &#8220;bid&#8221; in their parlance on very small projects.</p>
<p>As some comments note, this contest or auction approach works for very large and publicly funded projects where large studios with resources compete for lucrative contracts. </p>
<p>This model breaks down for freelancers though. It is simply not sustainable for freelancers to earn a living working for these sites. The risk of not winning well outweight the benefits of winning, in my mind.</p>
<p>Let&#39;s say a typical project-contest pays $1,000 and there are 10 submissions from 10 freelancers each having worked 20 hours. One freelancer wins the contest and is paid 1,000 for those 20 hours or $50/hr. </p>
<p>To begin with, $50 is not a stellar rate, particularly if the freelancer is working less than 100% of the hours available in a given workweek/month/year.</p>
<p>Second, the chance of losing out on a project in many cases, as in the example, is very large (90% in my example) thus making the expected return (a concept borrowed from on basic finance) only $100 (10% x $1000). </p>
<p>Thus is this average freelancer devotes 200 hours to 10 different contests, winning 1 contest, then his or her expected return is only $1000, or $5/hour. </p>
<p>This is a lousy situation for the freelance designer and comes close to exploitation or thinly disguised slavery. </p>
<p>What this means is that good designers will simply not work under these conditions. </p>
<p>What&#39;s left over are a cohort of designers that either don&#39;t think about their work in order to do it more quickly or plagiarize work in order to do it more quickly, and neophytes trying to gain experience. There might also be a number of designers from foreign countries where the exchange rate makes the expected payoff much greater. </p>
<p>If I am a company and am entrusting my brand to someone, I am not sure that any of these make me feel very confident and the best option seems to be the foreign based designer who has the greater incentive to do good work.</p>
<p>I recently saw one of these sites boasting that their top earner was a Romanian that had netted all of $25,000. That is probably a handsome salary in Bucharest but will not pay the bills for more than one person in Cleveland.</p>
<p>In design, as in life, we get what we pay for.</p>
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		<title>By: Web Design Lexington</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-410202</link>
		<dc:creator>Web Design Lexington</dc:creator>
		<pubDate>Thu, 05 Nov 2009 07:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-410202</guid>
		<description>Actually, these design players are showcasing talents with differing styles from different places. And it is in this regard that price / rate varies. Those offering a $5 price doesn&#039;t mean he is a lowly &quot;designer&quot;. It might just be his own way of advertising himself.</description>
		<content:encoded><![CDATA[<p>Actually, these design players are showcasing talents with differing styles from different places. And it is in this regard that price / rate varies. Those offering a $5 price doesn&#39;t mean he is a lowly &#8220;designer&#8221;. It might just be his own way of advertising himself.</p>
]]></content:encoded>
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		<title>By: EmilyBrackett</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-409717</link>
		<dc:creator>EmilyBrackett</dc:creator>
		<pubDate>Mon, 05 Oct 2009 20:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-409717</guid>
		<description>I agree with a lot of what RichardHooker is saying. Yes, the client has the deep understanding of their own brand and position, but they don&#039;t have the knowledge of everything that goes into a well-designed brand identity. I wrote a blog post about this. &lt;a href=&quot;http://www.visiblelogic.com/blog/index.php/2009/09/5-freebies-from-your-graphic-designer/&quot; rel=&quot;nofollow&quot;&gt;http://www.visiblelogic.com/blog/index.php/2009...&lt;/a&gt;  &lt;br&gt;&lt;br&gt;Basically, it&#039;s probably what you don&#039;t know that you should know, that will be the problem.</description>
		<content:encoded><![CDATA[<p>I agree with a lot of what RichardHooker is saying. Yes, the client has the deep understanding of their own brand and position, but they don&#39;t have the knowledge of everything that goes into a well-designed brand identity. I wrote a blog post about this. <a href="http://www.visiblelogic.com/blog/index.php/2009/09/5-freebies-from-your-graphic-designer/" rel="nofollow">http://www.visiblelogic.com/blog/index.php/2009&#8230;</a>  </p>
<p>Basically, it&#39;s probably what you don&#39;t know that you should know, that will be the problem.</p>
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		<title>By: richardhooker</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-409692</link>
		<dc:creator>richardhooker</dc:creator>
		<pubDate>Sun, 04 Oct 2009 01:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-409692</guid>
		<description>Ummmm, actually . . . that is exactly what I seem to be saying in my comment: that the marketer or buyer of the design really needs to know what they&#039;re doing (in terms of branding and visual identity strategy) because the low-end designer may not (usually does not). Typically, however, most marketers and business owners do not know or understand visual identity (they&#039;re not designers) as it relates to their brand objectives . . . beyond, of course, their &quot;likes&quot; and &quot;dislikes.&quot; And few really know or appreciate how the logo design relates to the visual identity of all the applications that are required of it. I would also stress that, in addition, the buyer needs to know objectively good execution from bad execution (beyond their or others&#039; subjective responses) and, more importantly, EXACTLY what needs to be delivered in terms of files, formats, colors, specs, the full range of logo applications, and so on. Or they&#039;ll get screwed.&lt;br&gt;&lt;br&gt;All I&#039;m saying really is that you can save money on logos (and design) from crowdsourcing and &quot;industrial&quot; shops like this, but to get the BEST product, you need to compensate for those savings with your own legwork, self-training, and sweat.&lt;br&gt;&lt;br&gt;You can also hire someone who has read a few books on programming to design an entire ERP software package for you. But you better be pretty good at coding . . .&lt;br&gt;&lt;br&gt;But, really, logos and visual identity can be a very distant tenth or twentieth to all other business issues for most ventures. Don&#039;t waste your time. Make money. Then hire a pro to redesign your logo when you&#039;re rich.</description>
		<content:encoded><![CDATA[<p>Ummmm, actually . . . that is exactly what I seem to be saying in my comment: that the marketer or buyer of the design really needs to know what they&#39;re doing (in terms of branding and visual identity strategy) because the low-end designer may not (usually does not). Typically, however, most marketers and business owners do not know or understand visual identity (they&#39;re not designers) as it relates to their brand objectives . . . beyond, of course, their &#8220;likes&#8221; and &#8220;dislikes.&#8221; And few really know or appreciate how the logo design relates to the visual identity of all the applications that are required of it. I would also stress that, in addition, the buyer needs to know objectively good execution from bad execution (beyond their or others&#39; subjective responses) and, more importantly, EXACTLY what needs to be delivered in terms of files, formats, colors, specs, the full range of logo applications, and so on. Or they&#39;ll get screwed.</p>
<p>All I&#39;m saying really is that you can save money on logos (and design) from crowdsourcing and &#8220;industrial&#8221; shops like this, but to get the BEST product, you need to compensate for those savings with your own legwork, self-training, and sweat.</p>
<p>You can also hire someone who has read a few books on programming to design an entire ERP software package for you. But you better be pretty good at coding . . .</p>
<p>But, really, logos and visual identity can be a very distant tenth or twentieth to all other business issues for most ventures. Don&#39;t waste your time. Make money. Then hire a pro to redesign your logo when you&#39;re rich.</p>
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		<title>By: ducttape</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-409690</link>
		<dc:creator>ducttape</dc:creator>
		<pubDate>Sat, 03 Oct 2009 17:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-409690</guid>
		<description>Of course you&#039;re also leaving no room for the possibility that the marketer or buyer of the design knows far more about what their brand needs than any designer could and simply needs someone to execute.</description>
		<content:encoded><![CDATA[<p>Of course you&#39;re also leaving no room for the possibility that the marketer or buyer of the design knows far more about what their brand needs than any designer could and simply needs someone to execute.</p>
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		<title>By: billy565</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-409688</link>
		<dc:creator>billy565</dc:creator>
		<pubDate>Sat, 03 Oct 2009 12:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-409688</guid>
		<description>I couldn&#039;t have said it better. Shorter, maybe, but not better.</description>
		<content:encoded><![CDATA[<p>I couldn&#39;t have said it better. Shorter, maybe, but not better.</p>
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		<title>By: richardhooker</title>
		<link>http://www.ducttapemarketing.com/blog/2009/10/02/croutsourcing-design/#comment-409682</link>
		<dc:creator>richardhooker</dc:creator>
		<pubDate>Sat, 03 Oct 2009 05:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ducttapemarketing.com/blog/?p=4212#comment-409682</guid>
		<description>Buyer beware. Before you use any crowdsource design resource, you need to school yourself in many of the rudiments of logo design. A well-trained designer knows how to expertly handle issues of type, kerning, color, and the application requirements of a logo, and a Photoshop-trained yahoo does not. I have seen literally dozens of clients use crowdsourced or amateur designers for their logo and ended up with what would later become unusable logos (unkerned type, logo does not fit all applications, color stupidity) and have to redo their logo. Worse, because they&#039;re &quot;cheap,&quot; they end up with no or with unusable original artwork (the &quot;designer&quot; simply fobs off a GIF or JPG on them), so they can&#039;t make changes or use the logo for signage or print applications. Unless you know what you&#039;re doing (you know about kerning, color, use of type, vertical/horizontal requirements, print/ink costs, and how logos have to fit applications from business cards to signage to waybills to Web sites to fax sheets) and you know enough about the process to make sure you receive ALL necessary deliverables for all specified logo applications in the proper final format as well as all original materials, you&#039;ll probably end up with a bank account one or two hundred dollars lower and a pretty useless logo taking up storage space on your hard drive. Check out all the people with ads on Craigslist that need their logo &quot;redone&quot; and all they have is a JPEG. A real professional could end up costing you a few hundred dollars more, but, if you choose a designer wisely, they will make sure you are covered. I have a rule for logo designers that I spell out in my book The Startup Bible: One of the first questions a logo designer should ask you is to spell out all the conceivable applications of the logo. If that question never comes up, then say thank you and move on to the next candidate. Finally, most crowdsourcing resources do not allow for the detailed Q&amp;A that&#039;s often necessary to really nail down the design/marketing communications requirements and make sure the logo meets those goals and requirements. Sure, you might get a logo that you &quot;like,&quot; but your personal &quot;likes&quot; and &quot;dislikes&quot; are fatal if that&#039;s all you have to rely on. These crowdsource folks? They&#039;re simply regenerating the same dozen logos over and over again without any attempt to communicate what differentiates you from other companies. That&#039;s how even the most amateurish designers can participate in crowdsourcing.</description>
		<content:encoded><![CDATA[<p>Buyer beware. Before you use any crowdsource design resource, you need to school yourself in many of the rudiments of logo design. A well-trained designer knows how to expertly handle issues of type, kerning, color, and the application requirements of a logo, and a Photoshop-trained yahoo does not. I have seen literally dozens of clients use crowdsourced or amateur designers for their logo and ended up with what would later become unusable logos (unkerned type, logo does not fit all applications, color stupidity) and have to redo their logo. Worse, because they&#39;re &#8220;cheap,&#8221; they end up with no or with unusable original artwork (the &#8220;designer&#8221; simply fobs off a GIF or JPG on them), so they can&#39;t make changes or use the logo for signage or print applications. Unless you know what you&#39;re doing (you know about kerning, color, use of type, vertical/horizontal requirements, print/ink costs, and how logos have to fit applications from business cards to signage to waybills to Web sites to fax sheets) and you know enough about the process to make sure you receive ALL necessary deliverables for all specified logo applications in the proper final format as well as all original materials, you&#39;ll probably end up with a bank account one or two hundred dollars lower and a pretty useless logo taking up storage space on your hard drive. Check out all the people with ads on Craigslist that need their logo &#8220;redone&#8221; and all they have is a JPEG. A real professional could end up costing you a few hundred dollars more, but, if you choose a designer wisely, they will make sure you are covered. I have a rule for logo designers that I spell out in my book The Startup Bible: One of the first questions a logo designer should ask you is to spell out all the conceivable applications of the logo. If that question never comes up, then say thank you and move on to the next candidate. Finally, most crowdsourcing resources do not allow for the detailed Q&#038;A that&#39;s often necessary to really nail down the design/marketing communications requirements and make sure the logo meets those goals and requirements. Sure, you might get a logo that you &#8220;like,&#8221; but your personal &#8220;likes&#8221; and &#8220;dislikes&#8221; are fatal if that&#39;s all you have to rely on. These crowdsource folks? They&#39;re simply regenerating the same dozen logos over and over again without any attempt to communicate what differentiates you from other companies. That&#39;s how even the most amateurish designers can participate in crowdsourcing.</p>
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